༺ Meet the clans ༻

An array of representing clans and backgrounds have come together to display their colors at the Odoru-ha tournament.

༺ Meet the vendors ༻

Throughout both days of the festival, there will be stalls present during the tournament, should anyone desire to seek wares or foods!

(( No Vendors as of this time. ))

༺ MEET THE SPONSORS ༻

The members of NightRaid have sought out the networking of bringing various clans to represent their samurai at the first ever Odoru-ha fights within the Sekiseigumi Barracks. With the permission of the Bakufu, Okami Shrine has been given the opportunity to bless the very grounds which our participants shall fight on!

༺ DAY ONE : ODORU-HA ༻

SATURDAY | May 2nd @ 8PM est

༺ DAY TWO : ODORU-HA ༻

SUNDAY | May 3rd @ 8PM est

༺ DAY ONE VENDORS ༻

NO VENDORS!

PLACEHOLDER

༺ DAY TWO VENDORS ༻

NO VENDORS!

PLACEHOLDER

༺ ODORU-HA TOURNAMENT RULES ༻

Before applying as a fighter, you are required to read through these rules.

CHARACTER participation RULES

The rules are pretty loose considering this tournament is not meant to be overly strict, just general towards the aesthetic, but inclusive of the event.‣ Yes, non-Far-Eastern characters are allowed to participate so long as they utilize a Far-Eastern weapon.The follow weapons are allowed, focused on traditional samurai melee weapons:ALL FAR-EASTERN SWORDS (not limited to; there are too many for me to name but you get it):
• Katana / Tanto / Wakizashi
• Odachi / Nodachi / Tachi
ALL FAR-EASTERN POLEARMS (not limited to):
• Naginata / Yari / Guandao
Dual-wielding katana is allowed, but not polearms. That's too insane.Kunai, shuriken allowed as a secondary weapon. Not a main weapon and will not count as a point. For those of you with your dirty tricks.----------------Attacking or striking without a weapon will not count as a point. Striking your opponent with your weapon counts as a point.• Intended fatal blows are not tolerated, but blood is allowed to be spilled.• The usage of aether and "magic" is permitted to amplify attacks, but your weapon must strike in order to count as a point.We encourage having fun with writing your duels, add flavor and fluff, just follow the rules properly!

TOURNAMENT MECHANICS

The system is designed to enable both samurai more of a chance to land at least one strike, rather than finishing on one opponent left with no points. Written by NightRaid Network.Important to Note: The system has 6 fighters each day to extend the fighting festival to its fullest potential, for a total of 12 fighters across both days. This means the semi-finals have repeated faces. There is no third match in the opening round, or else there is going to be a stray fighter with no opponent. See the visual below as a reference.

The setup is always randomly generated.

ROLLING SYSTEM FUNCTION

Important Point: YOUR REFEREE IS GOING TO KEEP TRACK OF EVERYTHING IN /PARTY CHAT AND LET YOU KNOW OUTCOMES.Generally: You will emote your attack first, then roll to determine the outcome. To take into account the fact that horrible RNG exists, numbers within your /random roll will be added up.Example:
Attacker rolls: 297
Defender rolls: 912
Attack > 2 + 9 + 7 = 18
Defense > 9 + 1 + 2 = 12
Attack succeeds, point given.
--------
Attacker Rolls: 805
Defender Rolls: 194
Attack > 8 + 0 + 5 = 13
Defense > 1+ 9 + 4 = 14
Defense succeeds, no point given.

TENSION ROUND MECHANICS

Should both samurai FAIL to attack for ONE ROUND, there will be a Tension Round. The referee will ask both fighters to roll twice.FIRST ROLL: Both swordsmen will emote their POWER UP post, THEN roll.

SECOND ROLL: Both then emote your ATTACK ATTEMPT, then roll.

The HIGHEST AVERAGE between both rolls will win the Tension Round and earn a point. TENSIONS ROLLS ARE ADDED AS REGULAR NUMBERS. Again, the referee will direct fighters in the party chat to keep track of points, tension rounds, and so on.Example:Fighter #1 power-up roll: 453
Fighter #1 attack attempt roll: 560
453 + 560 = 1,0131,013 / 2 = 506.5 (507 rounded up)------------------Fighter #2 power up roll: 799
Fighter #2 attack attempt roll: 22
799 + 22 = 821821 / 2 = 410.5 (411 rounded up)----------------
Fighter #1 wins the Tension Round and earns a point.
Then the round picks up where it left off, based on the original fighting order. It does NOT automatically swap to the next fighter unless they are next in the order.

END OF MATCH

The max will be 8 rounds per fight until FINAL TENSION determines the winner. If a match trickles over an hour, a Final Tension may be called on the spot for time's sake.Please be mindful that each tournament day can run past 1:00am EST. By signing up, you understand that this is a possibility with your participation.First to three points against their opponent wins the match.

༺ ODORU-HA CHAMPIONS ༻


winter season 2023


Spring season 2024


SUMMER SEASON 2024


FALL SEASON 2024


winter season 2025


Spring season 2025


SUMMER SEASON 2025


FALL SEASON 2025


Winter SEASON 2026


Spring season 2026